Each marble that is knocked out of the ring scores for the team concerned. Each turn starts with the tolley shot from the edge of the ring inwards. The tolley is placed in the crook of the index finger and the thumb then used to flick it in the appropriate direction. Each shot must be taken with a knuckle touching the ring surface. Players from the two teams take turns to shoot at the marbles in the ring. The captain of the tolley that finishes closest to the edge of the ring without going outside the ring plays first. To decide who starts, the captain of each team "tolleys off" by holding their tolley to the tip of their nose and letting it drop into the ring. To begin, the forty nine marbles are compressed into a circular "pack" at the middle of the ring. ![]() The objective for the team is to knock more marbles outside the ring than the opposing team. Singles is fine - just follow the same rules with one player per team. Official games are played with six people per team. ![]() A marble whose middle point lies exactly on the line is still in the ring but if the midpoint lies any further away from the middle of the ring, the marble is out. Normally, however, a ring will be drawn on the available surface and judgements are made by looking at a marble from directly overhead. In this way, there is never any debate as to whether or not a marble has been knocked out of the ring. A formal ring is a stone slab raised 2 or 3 inches off the ground. Any dusty or sandy surface will suffice but for official games, rough damp sand is sprinkled across a stone or concrete slab. Play is within a marbles "ring", six feet in diameter. In addition, each player has a "tolley", a larger marble which may be no greater than three quarters of an inch in diameter. The game winner wins by occupying all the vacant holes of the opposing triangle.Forty nine ordinary marbles are used, at a standard size of half an inch in diameter. However, there are anti-spoiling rules which claim these pegs do not inhibit players from winning. Some rules claim it is legal to block players with your pegs in their home triangle. When a peg reaches the opposite triangle across the board it cannot be moved out, only within that triangle. Players are permitted to hop over as many pegs as possible in a single turn. Hopping moves must be to adjacent and empty holes. Players may move pegs into holes adjacent to the starting hole or jump over pegs. Players alternate turns moving single pegs. ![]() The unused pegs are left to the side so they are not used in the game. Players each choose a color and its 10 corresponding pegs. Three player games use the triangles equidistant from each other. Four player games should be played with two pairs of opposite triangles, two players games should always be played with opposing triangles. A six player game uses all the pegs and triangles. The game can accommodate 2, 3, 4, or 6 players. Play continues until all players place, i.e. Players use single step moves and jumps to win. The goal of the game is to move all of one’s pieces across the hexagonal board to the “home,” which is a corner across the board from a player’s starting corner. It is a simpler version of the game Halma, which is an American game. Despite the name, the game actually originated in Germany, where it was called Sternhalma. ![]() Real Money Online Casinos in India 2024Ĭhinese Checkers is a strategy board game.Real Money Online Casinos in Canada 2024.Real Money Online Casinos Australia 2024.Best International Real Money Casinos 2024.
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